Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mardu Roughrider

2RWB · Creature — Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn. 5/4

Similar cards

Color identity:
NameManaTypeText
Carnage Tyrant 4GGCreature — Dinosaur This spell can't be countered. Trample, hexproof 7/6
Vedalken Humiliator 3UCreature — Vedalken Wizard Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. 3/4
Will of the All-Hunter 1WInstant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)
Strength from the Fallen 1GEnchantment Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Turbo-Thwacking Auto-Hammer Artifact — Contraption Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Marneus Calgar 2WUBLegendary Creature — Astartes Warrior Double strike Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card. Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. 3/5
Bestial Fury 2REnchantment — Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
The Second Doctor 2WULegendary Creature — Time Lord Doctor Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. 2/4
The Howling Abomination 3RGLegendary Creature — Human Beast Warrior Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5
Strength in Numbers 1GInstant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Page 324