M:tG card similarity search
1B · Creature — Human Warrior
Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card. 2/1
Name | Mana | Type | Text |
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Kitesail Cleric | W | Creature — Kor Cleric | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1 |
Syphon Mind | 3B | Sorcery | Each other player discards a card. You draw a card for each card discarded this way. |
Frogkin Kidnapper | 1B | Creature — Frog Rogue | When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.) 2/1 |
Wall of Distortion | 2BB | Creature — Wall | Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate only as a sorcery. 1/3 |
Halimar Depths | Land | Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}. | |
Cursed Courtier | 2W | Creature — Human Noble | Lifelink When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.) 3/3 |
Blackcleave Cliffs | Land | Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R}. | |
Blooming Marsh | Land | Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. | |
Botanical Sanctum | Land | Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}. | |
Concealed Courtyard | Land | Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}. |