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17 May 2024: Card library updated.

Mark of Asylum

1W · Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

Similar cards

Color identity:
NameManaTypeText
Aven Redeemer 3WCreature — Bird Cleric Flying {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Spirit of Resistance 2WEnchantment As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Everdawn Champion 1WWCreature — Human Soldier Prevent all combat damage that would be dealt to Everdawn Champion. 2/2
Clergy en-Vec 1WCreature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Femeref Healer 1WCreature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Master Healer 4WCreature — Human Cleric {T}: Prevent the next 4 damage that would be dealt to any target this turn. 1/4
Orim, Samite Healer 1WWLegendary Creature — Human Cleric {T}: Prevent the next 3 damage that would be dealt to any target this turn. 1/3
Samite Healer 1WCreature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Sanctum Custodian 2WCreature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to any target this turn. 1/2
Energy Arc WUInstant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
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