M:tG card similarity search
1W · Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Anger | 3R | Creature — Incarnation | Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 |
Don't Blink | 1U | Instant | Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.) |
Sylvan Smite | 1G | Instant | Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control. |
Clandestine Meddler | 2B | Creature — Vampire Rogue | When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |
Misery's Shadow | 1B | Creature — Shade | If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of turn. 2/2 |
Chandra, Roaring Flame | Legendary Planeswalker — Chandra | [+1]: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. [−2]: Chandra, Roaring Flame deals 2 damage to target creature. [−7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." Loyalty 4 | |
Angelheart Protector | 2W | Creature — Human Cleric | When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 |
Metathran Elite | 1UU | Creature — Metathran Soldier | Metathran Elite can't be blocked as long as it's enchanted. 2/3 |
Breaking Point | 1RR | Sorcery | Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. |
Golden Ratio | 1GU | Sorcery | Draw a card for each different power among creatures you control. |