M:tG card similarity search
1W · Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Return of the Wildspeaker | 4G | Instant | Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |
Windstorm Drake | 4U | Creature — Drake | Flying Other creatures you control with flying get +1/+0. 3/3 |
Street Riot | 4R | Enchantment | As long as it's your turn, creatures you control get +1/+0 and have trample. |
You're in Command | 1W | Sorcery | Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.) |
Yuan Shao's Infantry | 3R | Creature — Human Soldier | Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2 |
Malicious Malfunction | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
Goro-Goro and Satoru | UBR | Legendary Creature — Goblin Human | Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4 |
Strength of the Pack | 4GG | Sorcery | Put two +1/+1 counters on each creature you control. |
Dragonrage | 2R | Instant | Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." |