Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mark of Sakiko

1G · Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."

Similar cards

Color identity:
NameManaTypeText
Demonic Gifts 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Skullknocker Ogre 3RCreature — Ogre Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. 4/3
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Security Blockade 2WEnchantment — Aura Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Soaring Hope 4WEnchantment — Aura Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library.
Vow of Duty 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Tangletrove Kelp 5UUArtifact Creature — Clue Plant Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice Tangletrove Kelp: Draw a card. 6/6
Grand Coliseum Land Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Chariot of the Sun 3Artifact {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
Flaming Sword 1REnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
Page 236