Card Codex

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17 May 2024: Card library updated.

Mark of Sakiko

1G · Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."

Similar cards

Color identity:
NameManaTypeText
Shimmering Grotto Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Unknown Shores Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Arcades, the Strategist 1GWULegendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
Winter Sky RSorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Hideous Visage 2BSorcery Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Paradox Haze 2UEnchantment — Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Underworld Dreams BBBEnchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Stonefare Crocodile 2GCreature — Crocodile {2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 3/2
Gift of Immortality 2WEnchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
Rootrider Faun 1GCreature — Satyr Scout {T}: Add {G}. {1}, {T}: Add one mana of any color. 1/3
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