M:tG card similarity search
1G · Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
Name | Mana | Type | Text |
---|---|---|---|
Riptide Entrancer | 1UU | Creature — Human Wizard | Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Divergent Growth | G | Instant | Until end of turn, lands you control gain "{T}: Add one mana of any color." |
Unassuming Gelatinous Serpent | Stickers | {TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards. {TK}{TK} — 2/3 {TK}{TK}{TK} — 7/2 | |
Lotus Ring | 3 | Artifact — Equipment | Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} |
Freewind Equenaut | 2W | Creature — Human Archer | Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |
Acidic Dagger | 4 | Artifact | {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared. |
Inevitable End | 2B | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." |
Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
Abomination of Gudul | 3BGU | Creature — Horror | Flying Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |