Card Codex

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17 May 2024: Card library updated.

Marked by Honor

3W · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Similar cards

Color identity:
NameManaTypeText
Silver Seraph 5WWWCreature — Angel Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6
Borderland Behemoth 5RRCreature — Giant Warrior Trample Borderland Behemoth gets +4/+4 for each other Giant you control. 4/4
Scaled Behemoth 4GGCreature — Crocodile Hexproof (This creature can't be the target of spells or abilities your opponents control.) 6/7
Wardscale Crocodile 4GCreature — Crocodile Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/3
Steady Tortoise 4GCreature — Turtle Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Seizures 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Predatory Urge 3GEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Scuttlegator 4G/UG/UCreature — Crab Turtle Crocodile Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6
Flailing Drake 3GCreature — Drake Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3
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