M:tG card similarity search
2U · Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
Name | Mana | Type | Text |
---|---|---|---|
Boon of the Wish-Giver | 4UU | Sorcery | Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.) |
Chandra, Flamecaller | 4RR | Legendary Planeswalker — Chandra | [+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra, Flamecaller deals X damage to each creature. Loyalty 4 |
Flay | 3B | Sorcery | Target player discards a card at random. Then that player discards another card at random unless they pay {1}. |
Last Night Together | 3RG | Sorcery | Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. |
Seeds of Renewal | 6G | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. |
Burning-Tree Vandal | 2R | Creature — Human Rogue | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. 2/1 |
Restock | 3GG | Sorcery | Return two target cards from your graveyard to your hand. Exile Restock. |
Nerf War | 3UR | Sorcery | Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.) |
Death or Glory | 4W | Sorcery | Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. |
Hard Hat Area | Artifact — Contraption | Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) |