M:tG card similarity search
4B · Creature — Vampire Knight
Lifelink Markov Crusader has haste as long as you control another Vampire. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Anurid Barkripper | 1GG | Creature — Frog Beast | Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2 |
Wild Ogre Bupkis | Stickers | {TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it. {TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 7/4 | |
Mer-Ek Nightblade | 3B | Creature — Orc Assassin | Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch. 2/3 |
Silumgar Scavenger | 4B | Creature — Zombie Bird | Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. 2/3 |
Skyshroud Elite | G | Creature — Elf | Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1 |
Relic Vial | 3 | Artifact | {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." |
Metamorphic Wurm | 3GG | Creature — Elephant Wurm | Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. 3/3 |
Mardu Runemark | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent. |
Desperate Farmer | 2B | Creature — Human Peasant | Lifelink When another creature you control dies, transform Desperate Farmer. 2/2 |
Blaster, Morale Booster | Legendary Artifact | Modular 3 {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. |