Card Codex

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17 May 2024: Card library updated.

Markov Retribution

2R · Sorcery

Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.

Similar cards

Color identity:
NameManaTypeText
Seize the Initiative WInstant Target creature gets +1/+1 and gains first strike until end of turn.
Skillful Lunge 1WInstant Target creature gets +2/+0 and gains first strike until end of turn.
Slaughter Cry 2RInstant Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Sure Strike 1RInstant Target creature gets +3/+0 and gains first strike until end of turn.
Thunder Strike 1RInstant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Zealous Strike 1WInstant Target creature gets +2/+2 and gains first strike until end of turn.
Incursion Specialist 1UCreature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3
Remnant of the Rising Star Enchantment Creature — Dragon Spirit Flying Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) 2/2
Glorifier of Suffering 2WCreature — Vampire Soldier When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. 3/2
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
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