M:tG card similarity search
2RW · Creature — Vampire
Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3
Name | Mana | Type | Text |
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Naya | Plane — Alara | You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. | |
Waterkin Shaman | 1U | Creature — Elemental Shaman | Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1 |
Nav Squad Commandos | 4W | Creature — Human Soldier | Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5 |
Flamewake Phoenix | 1RR | Creature — Phoenix | Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. 2/2 |
Angelic Exaltation | 3W | Enchantment | Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. |
Ferrovore | 2R | Creature — Beast | {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. 2/2 |
Atog | 1R | Creature — Atog | Sacrifice an artifact: Atog gets +2/+2 until end of turn. 1/2 |
Gempalm Strider | 1G | Creature — Elf | Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. 2/2 |
Sanguine Savior | 1WB | Creature — Vampire Cleric | Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1 |
Glen Elendra | Plane — Lorwyn | At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own. |