Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Markov Warlord

5R · Creature — Vampire Warrior

Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Underworld Charger 2BCreature — Nightmare Horse Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3
Amrou Seekers 2WCreature — Kithkin Rebel Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2
Forsaken Miner BCreature — Skeleton Rogue Forsaken Miner can't block. Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2
Dread Warlock 1BBCreature — Human Wizard Warlock Dread Warlock can't be blocked except by black creatures. 2/2
Flamekin Village Land As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
Lightning Phoenix 2RCreature — Phoenix Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. 2/2
Huang Zhong, Shu General 2WWLegendary Creature — Human Soldier Huang Zhong, Shu General can't be blocked by more than one creature. 2/3
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Zealous Conscripts 4RCreature — Human Warrior Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3
Hooded Horror 4BCreature — Horror Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4
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