M:tG card similarity search
5R · Creature — Vampire Warrior
Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Rock Lobster | 4 | Artifact Creature — Lobster | Creatures named Scissors Lizard can't attack or block. 4/3 |
Blood Aspirant | 1R | Creature — Satyr Berserker | Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. 1/1 |
A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
Hostile Minotaur | 3R | Creature — Minotaur | Haste (This creature can attack and {T} as soon as it comes under your control.) 3/3 |
Territorial Allosaurus | 2GG | Creature — Dinosaur | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. 5/5 |
Gateway Sneak | 2U | Creature — Vedalken Rogue | Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3 |
Mindmelter | 1UB | Creature — Eldrazi Drone | Devoid (This card has no color.) Mindmelter can't be blocked. {3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.) 2/2 |
Thundering Giant | 3RR | Creature — Giant | Haste (This creature can attack and {T} as soon as it comes under your control.) 4/3 |
Steadfast Armasaur | 3W | Creature — Dinosaur | Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |