Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Maro's Gone Nuts

GG · Enchantment

Double any effect that doubles. (It quadruples.)

Similar cards

Color identity:
NameManaTypeText
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Cabaretti Initiate GCreature — Raccoon Citizen {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. 1/2
Disciple of the Old Ways 1GCreature — Human Warrior {R}: Disciple of the Old Ways gains first strike until end of turn. 2/2
Nightguard Patrol 2WCreature — Human Soldier First strike, vigilance 2/1
Baneslayer Angel 3WWCreature — Angel Flying, first strike, lifelink, protection from Demons and from Dragons 5/5
Bladed Pinions 2Artifact — Equipment Equipped creature has flying and first strike. Equip {2}
Halberdier 3RCreature — Human Barbarian First strike 3/1
Ramirez DePietro 3UBBLegendary Creature — Human Pirate First strike 4/3
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
Kjeldoran Phalanx 5WCreature — Human Soldier First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/5
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