Card Codex

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17 May 2024: Card library updated.

Maro's Gone Nuts

GG · Enchantment

Double any effect that doubles. (It quadruples.)

Similar cards

Color identity:
NameManaTypeText
Stromkirk Captain 1BRCreature — Vampire Soldier First strike Other Vampire creatures you control get +1/+1 and have first strike. 2/2
Pouncing Lynx 1WCreature — Cat As long as it's your turn, Pouncing Lynx has first strike. 2/1
Skyspear Cavalry 3WWCreature — Human Soldier Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2
Fyndhorn Bow 2Artifact {3}, {T}: Target creature gains first strike until end of turn.
Iron Lance 2Artifact {3}, {T}: Target creature gains first strike until end of turn.
Noble Steeds 2WEnchantment {1}{W}: Target creature gains first strike until end of turn.
Cleaver Riot 4RSorcery Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Kessig Wolf 2RCreature — Wolf {1}{R}: Kessig Wolf gains first strike until end of turn. 3/1
Chaplain of Alms WCreature — Human Cleric First strike Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Shinen of Stars' Light 2WCreature — Spirit First strike Channel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. 2/1
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