Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Maro's Gone Nuts

GG · Enchantment

Double any effect that doubles. (It quadruples.)

Similar cards

Color identity:
NameManaTypeText
Odric, Blood-Cursed 1RWLegendary Creature — Vampire Soldier When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) 3/3
Wojek Halberdiers RWCreature — Human Soldier Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. 3/2
Ambush 3RInstant Blocking creatures gain first strike until end of turn.
Sky Spirit 1WUCreature — Spirit Flying, first strike 2/2
Voiceless Spirit 2WCreature — Spirit Flying, first strike 2/1
Voldaren Stinger RCreature — Vampire Warrior Voldaren Stinger has first strike as long as it's attacking. {2}{R}: Voldaren Stinger gets +2/+0 until end of turn. 1/1
Heart Wolf 3RCreature — Wolf First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat. 2/2
Omenport Vigilante 1WCreature — Human Mercenary Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2
Phalanx Formation 2WInstant Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Glorious Enforcer 5WWCreature — Angel Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. 5/5
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