Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Maro's Gone Nuts

GG · Enchantment

Double any effect that doubles. (It quadruples.)

Similar cards

Color identity:
NameManaTypeText
Kjeldoran Gargoyle 5WCreature — Gargoyle Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3
Veteran Cathar 1GCreature — Human Soldier {3}{W}: Target Human gains double strike until end of turn. 2/2
Ordruun Veteran 2RWCreature — Minotaur Soldier Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 3/1
Spurred Wolverine 4RCreature — Wolverine Beast Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2
Skanos, Red Dragon Vassal 4RGLegendary Creature — Dragon Ranger First strike Whenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power. 5/5
Helica Glider 2WCreature — Nightmare Squirrel Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. 2/2
Death-Mask Duplicant 7Artifact Creature — Shapeshifter Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5
Disciplined Duelist GWUCreature — Human Citizen Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 2/1
Avenging Huntbonder 3WWCreature — Human Warrior Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. 3/3
Gisela, Blade of Goldnight 4RWWLegendary Creature — Angel Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5
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