M:tG card similarity search
2GG · Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand. */*
Name | Mana | Type | Text |
---|---|---|---|
Biomass Mutation | XG/UG/U | Instant | Creatures you control have base power and toughness X/X until end of turn. |
Aeromoeba | 3U | Creature — Elemental Beast | Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4 |
Baldin, Century Herdmaster | 4WW | Legendary Creature — Human Warrior | As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. 0/7 |
Doran, the Siege Tower | WBG | Legendary Creature — Treefolk Shaman | Each creature assigns combat damage equal to its toughness rather than its power. 0/5 |
Dracoplasm | UR | Creature — Shapeshifter | Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. 0/0 |
S.N.O.T. | G | Creature — Ooze | You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*² |
Daxos the Returned | 1WB | Legendary Creature — Zombie Soldier | Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." 2/2 |
Enigma Drake | 1UR | Creature — Drake | Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4 |
Nameless Race | 3B | Creature | Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. */* |
Mire's Toll | B | Sorcery | Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card. |