M:tG card similarity search
2GG · Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand. */*
Name | Mana | Type | Text |
---|---|---|---|
Stonefury | 3RR | Instant | Stonefury deals damage to target creature equal to the number of lands you control. |
Struggle | 2R | Instant | Struggle deals damage to target creature equal to the number of lands you control. |
Valakut Awakening | 2R | Instant | Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
Ruin | 1RR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control. |
Credit Voucher | 2 | Artifact | {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. |
Suit Up | 2U | Instant | Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card. |
Bala Ged Thief | 3B | Creature — Human Rogue Ally | Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card. 2/2 |
Benalish Commander | 3W | Creature — Human Soldier | Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token. */* |
Witness Protection | U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) |
Crookclaw Transmuter | 3U | Creature — Bird Wizard | Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 |