Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marrow-Gnawer

3BB · Legendary Creature — Rat Rogue

All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control. 2/3

Similar cards

Color identity:
NameManaTypeText
Cryptborn Horror 1B/RB/RCreature — Horror Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. 0/0
Pegasus Stampede 1WSorcery Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
Death Speakers WCreature — Human Cleric Protection from black 1/1
Disturbing Conversion 1UEnchantment — Aura Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Conifer Wurm 4GSnow Creature — Wurm Trample {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. 4/4
Kher Keep Legendary Land {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Disciple of Grace 1WCreature — Human Cleric Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Timothar, Baron of Bats 4BBLegendary Creature — Vampire Noble Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." 4/4
Promise of Bunrei 2WEnchantment When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
Satyr's Cunning RSorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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