Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marsh Boa

G · Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1

Similar cards

Color identity:
NameManaTypeText
Medomai the Ageless 4WULegendary Creature — Sphinx Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns. 4/4
Aether Mutation 3GUSorcery Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Underworld Hermit 4BBCreature — Human Peasant When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3
Thornbow Archer BCreature — Elf Archer Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. 1/2
Covert Technician 2UArtifact Creature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. 2/4
Blazing Specter 2BRCreature — Specter Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2
Specimen Collector 4UCreature — Vedalken Wizard When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control. 2/1
Leyline Phantom 4UCreature — Illusion When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5
Skeleton Key 1Artifact — Equipment Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
Jungle Weaver 5GGCreature — Spider Reach (This creature can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.) 5/6
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