Card Codex

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17 May 2024: Card library updated.

Marsh Casualties

BB · Sorcery

Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Similar cards

Color identity:
NameManaTypeText
Afflict 2BInstant Target creature gets -1/-1 until end of turn. Draw a card.
Befuddle 2UInstant Target creature gets -4/-0 until end of turn. Draw a card.
Bewilder 2UInstant Target creature gets -3/-0 until end of turn. Draw a card.
Fleeting Distraction UInstant Target creature gets -1/-0 until end of turn. Draw a card.
Shocking Grasp 1UInstant Target creature gets -2/-0 until end of turn. Draw a card.
Wilderness Hypnotist 2UUCreature — Merfolk Wizard {T}: Target red or green creature gets -2/-0 until end of turn. 1/3
Nuclear Fallout XBBSorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Join the Dead 1BBInstant Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
Compound Fracture BInstant Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
Malicious Eclipse 1BBSorcery All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
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