M:tG card similarity search
· Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Hall of the Bandit Lord | Legendary Land | Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste. | |
Captured Sunlight | 2GW | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life. |
Entering | 4BR | Sorcery | Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Meditation Puzzle | 3WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life. |
Plant Elemental | 1G | Creature — Plant Elemental | When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/4 |
Seek New Knowledge | 1U | Instant | Seek two nonland cards, then put a card from your hand on the bottom of your library. |
Angel's Mercy | 2WW | Instant | You gain 7 life. |
Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |
Chaplain's Blessing | W | Sorcery | You gain 5 life. |