Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marsh Gas

B · Instant

All creatures get -2/-0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Sighted-Caste Sorcerer 1WCreature — Human Wizard Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1
Draconic Destiny 1RREnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.
Ramosian Greatsword 4RArtifact — Equipment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Meteoric Mace 4RRArtifact — Equipment Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Swell of Courage 3WWInstant Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Return to Action 1BInstant Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Grappling Sundew 1GCreature — Plant Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4
Incite RInstant Target creature becomes red until end of turn and attacks this turn if able.
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Empyrial Armor 1WWEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
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