Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marshal of Zhalfir

WU · Creature — Human Knight

Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2

Similar cards

Color identity:
NameManaTypeText
Briarberry Cohort 1UCreature — Faerie Soldier Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1
Epic Confrontation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Ruthless Predation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Savage Smash 1RGSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Swift Kick 3RInstant Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sterling Keykeeper 1WCreature — Human Mercenary {2}, {T}: Tap target non-Mount creature. 2/2
Silverblade Paladin 1WWCreature — Human Knight Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike. 2/2
Prairie Survivalist 1WCreature — Human Scout Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1
Holy Justiciar 3WCreature — Human Cleric {2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1
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