Card Codex

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17 May 2024: Card library updated.

Marshaling Cry

1WW · Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Angelic Guardian 4WWCreature — Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5
Boros Challenger RWCreature — Human Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. 2/3
Traitorous Blood 1RRSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
And They Shall Know No Fear 1WInstant Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Might of the Nephilim 1GInstant Target creature gets +2/+2 until end of turn for each of its colors.
Telethopter 4Artifact Creature — Thopter Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1
Elvish Herder GCreature — Elf {G}: Target creature gains trample until end of turn. 1/1
Spontaneous Flight 2WInstant Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Aerial Formation UInstant Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
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