Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Marshaling the Troops

1G · Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Similar cards

Color identity:
NameManaTypeText
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Blight Keeper BCreature — Bat Imp Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. 1/1
Entrancing Lyre 3Artifact You may choose not to untap Entrancing Lyre during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
Sangromancer 2BBCreature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
Avacynian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Sigardian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Minas Tirith Garrison 3UCreature — Human Soldier Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. */5
White Plume Adventurer 2WCreature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
Golem's Heart 2Artifact Whenever a player casts an artifact spell, you may gain 1 life.
Drain the Well 2B/GB/GSorcery Destroy target land. You gain 2 life.
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