Card Codex

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17 May 2024: Card library updated.

Marshdrinker Giant

3GG · Creature — Giant Warrior

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3

Similar cards

Color identity:
NameManaTypeText
Urgent Exorcism 1WInstant Destroy target Spirit or enchantment.
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Banewhip Punisher 2BCreature — Human Warrior When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. 2/2
Skulking Killer 3BCreature — Vampire Assassin When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. 4/2
Rad Rascal 3RCreature — Devil Employee When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 3/3
Dreadhorde Twins 3RCreature — Zombie Jackal Warrior When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. 2/2
Damn BBSorcery Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Get the Point 3BRInstant Destroy target creature. Scry 1.
Intrusive Packbeast 4WCreature — Beast Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
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