M:tG card similarity search
4B · Creature — Vampire Warlock
Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. 3/5
Name | Mana | Type | Text |
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Astarion, the Decadent | 4WB | Legendary Creature — Vampire Elf Rogue | Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4 |
Tanuki Transplanter | 3G | Artifact Creature — Equipment Dog | Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/4 |
Necropanther | 1WB | Creature — Cat Nightmare | Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
Aethertide Whale | 4UU | Creature — Whale | Flying When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. 6/4 |
Dwarven Hammer | 2R | Artifact — Equipment | When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3} |
Ballyrush Banneret | 1W | Creature — Kithkin Soldier | Kithkin spells and Soldier spells you cast cost {1} less to cast. 2/1 |
Brainwash | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack unless its controller pays {3}. |
Opalescence | 2WW | Enchantment | Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value. |
Silence | W | Instant | Your opponents can't cast spells this turn. |
Ugin's Insight | 3UU | Sorcery | Scry X, where X is the highest mana value among permanents you control, then draw three cards. |