M:tG card similarity search
XWW · Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Name | Mana | Type | Text |
---|---|---|---|
Radagast, Wizard of Wilds | 2GU | Legendary Creature — Avatar Wizard | Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. 3/5 |
Auspicious Starrix | 4G | Creature — Elk Beast | Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. 6/6 |
Go-Shintai of Shared Purpose | 3W | Legendary Enchantment Creature — Shrine | Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. 1/3 |
Court Street Denizen | 2W | Creature — Human Soldier | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 |
Sacred Cat | W | Creature — Cat | Lifelink Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) 1/1 |
Sands of Delirium | 3 | Artifact | {X}, {T}: Target player mills X cards. |
Thornmantle Striker | 4B | Creature — Elf Rogue | When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. 4/3 |
Risen Sanctuary | 5GW | Creature — Elemental | Vigilance 8/8 |
Somberwald Beastmaster | 6G | Creature — Human Ranger | When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. 1/1 |
Inferno Project | 6R | Creature — Elemental | Trample Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. 0/0 |