Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Martial Coup

XWW · Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Similar cards

Color identity:
NameManaTypeText
Study Hall Land {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Vitu-Ghazi, the City-Tree Land {T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Desperate Sentry 2WCreature — Human Soldier When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. 1/2
Spore Swarm 3GInstant Create three 1/1 green Saproling creature tokens.
Seed the Land 2GGEnchantment Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
Hoard-Smelter Dragon 4RRCreature — Dragon Flying {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value. 5/5
Grismold, the Dreadsower 1BGLegendary Creature — Troll Shaman Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. 3/3
Rionya, Fire Dancer 3RRLegendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4
Congregation Gryff 1GWCreature — Hippogriff Mount Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4
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