M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Temple Thief | 1B | Creature — Human Rogue | Temple Thief can't be blocked by enchanted creatures or enchantment creatures. 2/2 |
Spirit Weaver | 1W | Creature — Human Wizard | {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1 |
Rally the Righteous | 1RW | Instant | Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. |
Sleeper's Robe | UB | Enchantment — Aura | Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card. |
Cloak of Confusion | 1B | Enchantment — Aura | Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. |
Slaughter Singer | GW | Creature — Phyrexian Cleric | Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn. 2/2 |
Goblin Burrows | Land | {T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. | |
In Oketra's Name | 1W | Instant | Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. |
Lunarch Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." |
Grotag Bug-Catcher | 1R | Creature — Goblin Warrior | Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/2 |