Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Martial Law

2WW · Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Similar cards

Color identity:
NameManaTypeText
Now I Know My ABC's 1UUEnchantment At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Breaking of the Fellowship 1RSorcery Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
Mutiny RSorcery Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Stalking Vampire Creature — Vampire At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. 5/5
Ulvenwald Primordials Creature — Werewolf {G}: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. 5/5
Terror of Kruin Pass Creature — Werewolf Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3
Vaporous Djinn 2UUCreature — Djinn Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/4
Feast on the Fallen 2BEnchantment At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Artificer's Hex BEnchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Noetic Scales 4Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Page 9