Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Martyr's Bond

4WW · Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

Similar cards

Color identity:
NameManaTypeText
Chain of Vapor UInstant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Kederekt Parasite BCreature — Horror Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. 1/1
Boggart Shenanigans 2RTribal Enchantment — Goblin Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
Aphetto Runecaster 3UCreature — Human Wizard Whenever a permanent is turned face up, you may draw a card. 2/3
Seer of Stolen Sight 2BCreature — Phyrexian Warlock Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2/3
Fell Shepherd 5BBCreature — Avatar Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. 8/6
Virtue of Knowledge 4UEnchantment If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Razor Barrier 1WInstant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Rescuer Sphinx 2UUCreature — Sphinx Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2
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