M:tG card similarity search
2W · Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Name | Mana | Type | Text |
---|---|---|---|
Sengir Vampire | 3BB | Creature — Vampire | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4 |
Piercing Light | W | Instant | Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Illusion | U | Instant | Target spell or permanent becomes the color of your choice until end of turn. |
Annie Joins Up | 1RGW | Legendary Enchantment | When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. |
Limestone Golem | 6 | Artifact Creature — Golem | {2}, Sacrifice Limestone Golem: Target player draws a card. 3/4 |
Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
Quest for the Gemblades | 1G | Enchantment | Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. |
Trailblazer's Torch | 4 | Artifact — Equipment | When Trailblazer's Torch enters the battlefield, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Arcum's Whistle | 3 | Artifact | {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. |
Honor Troll | 2G | Creature — Troll Druid | Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. 2/3 |