M:tG card similarity search
2W · Creature — Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2
Name | Mana | Type | Text |
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Hollowhenge Wrangler | 3GG | Creature — Elemental | When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. 6/6 |
Inspiring Call | 2G | Instant | Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Guardian Zendikon | 2W | Enchantment — Aura | Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Akoum Hellkite | 4RR | Creature — Dragon | Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead. 4/4 |
Waterkin Shaman | 1U | Creature — Elemental Shaman | Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1 |
Tradewind Rider | 3U | Creature — Spirit | Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. 1/4 |
Edge of Malacol | Plane — Belenon | If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever chaos ensues, untap each creature you control. | |
Pack Guardian | 2GG | Creature — Wolf Spirit | Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. 4/3 |
Fallaji Vanguard | 2RW | Creature — Human Soldier | First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3 |
Chapel Geist | 1WW | Creature — Spirit | Flying 2/3 |