M:tG card similarity search
2W · Creature — Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2
Name | Mana | Type | Text |
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Branching Evolution | 2G | Enchantment | If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. |
Shoal Serpent | 5U | Creature — Serpent | Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5 |
Burst of Strength | G | Instant | Put a +1/+1 counter on target creature and untap it. |
Placid Rottentail | G | Creature — Fungus Rabbit | Vigilance {2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. 1/1 |
Loam Dweller | 1G | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. 2/2 |
Elvish Pioneer | G | Creature — Elf Druid | When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. 1/1 |
Molten Hydra | 1R | Creature — Hydra | {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way. 1/1 |
Lair of the Hydra | Land | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | |
Uruk-hai Berserker | 2B | Creature — Orc Berserker | When Uruk-hai Berserker enters the battlefield, the Ring tempts you. 3/2 |
Crowd-Control Warden | 3GW | Creature — Centaur Soldier | As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4 |