Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Martyrdom

1WW · Instant

Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

Similar cards

Color identity:
NameManaTypeText
Vial of Poison 1Artifact {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Glamorous Outlaw 3UBRCreature — Vampire Rogue When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. 4/5
Cherished Hatchling 1GCreature — Dinosaur When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1
Kyren Negotiations 2RREnchantment Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Bladed Battle-Fan 1BArtifact — Equipment Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flowstone Overseer 2RRRCreature — Beast {R}{R}: Target creature gets +1/-1 until end of turn. 4/4
Encrust 1UUEnchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Vampiric Dragon 6BRCreature — Vampire Dragon Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. 5/5
Daru Spiritualist 1WCreature — Human Cleric Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Page 169