M:tG card similarity search
5B/R · Legendary Creature — Human Villain
{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) 5/5
Name | Mana | Type | Text |
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Wreck Hunter | BB | Creature — Human Artificer | Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2 |
Yellow Scarves Cavalry | 1R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1 |
Yellow Scarves General | 3R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. 2/2 |
Spell Counter | 2UU | Instant | Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand. |
Bottled Cloister | 4 | Artifact | At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. |
Mardu Hateblade | W | Creature — Human Warrior | {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1 |
Frogkin Kidnapper | 1B | Creature — Frog Rogue | When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.) 2/1 |
Tocasia's Welcome | 2W | Enchantment | Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. |
Dúnedain Rangers | 3G | Creature — Human Ranger | Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. 4/4 |
Volt-Charged Berserker | Creature — Human Berserker | Volt-Charged Berserker can't block. 4/3 |