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17 May 2024: Card library updated.

Mask of Griselbrand

1BB · Legendary Artifact — Equipment

Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}

Similar cards

Color identity:
NameManaTypeText
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The Mycotyrant 1BGLegendary Creature — Elder Fungus Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) */*
New Perspectives 5UEnchantment When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Laughing Jasper Flint 1BRLegendary Creature — Lizard Rogue Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3
Soul Tithe 1WEnchantment — Aura Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
Entrancing Melody XUUSorcery Gain control of target creature with mana value X.
Black Sun's Zenith XBBSorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Street Wraith 3BBCreature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4
Essence Pulse 3BSorcery You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Katilda's Rising Dawn Legendary Enchantment — Aura Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
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