Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Masked Gorgon

4B · Creature — Gorgon

Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. 5/5

Similar cards

Color identity:
NameManaTypeText
Sunspire Gatekeepers 3WCreature — Human Soldier When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. 2/4
Chivalric Alliance 1WEnchantment Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Recover 2BSorcery Return target creature card from your graveyard to your hand. Draw a card.
Vibrating Sphere 4Artifact As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
Crawling Sensation 2GEnchantment At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Strandwalker 5Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4}
Mask of Avacyn 2Artifact — Equipment Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}
Chlorophant GGGCreature — Elemental At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." 1/1
Jund Battlemage 2RCreature — Human Shaman {B}, {T}: Target player loses 1 life. {G}, {T}: Create a 1/1 green Saproling creature token. 2/2
Anaconda 3GCreature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Page 115