Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mass Appeal

2U · Sorcery

Draw a card for each Human you control.

Similar cards

Color identity:
NameManaTypeText
Jeskai Student 1WCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Ribskiff 4Artifact — Vehicle Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Psychic Membrane 2UCreature — Wall Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3
Humble Budoka 1GCreature — Human Monk Shroud (This creature can't be the target of spells or abilities.) 2/2
Marchesa's Emissary 3UCreature — Human Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 2/2
Combat Thresher 7Artifact Creature — Construct Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3
Basilica Skullbomb 1Artifact {1}, Sacrifice Basilica Skullbomb: Draw a card. {2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
Bog Smugglers 1BBCreature — Human Mercenary Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Farbog Explorer 2WCreature — Human Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3
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