Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mass Hysteria

R · Enchantment

All creatures have haste.

Similar cards

Color identity:
NameManaTypeText
Rabid Bite 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control.
Tail Slash 2RInstant Target creature you control deals damage equal to its power to target creature you don't control.
Topaz Dragon 4BBCreature — Dragon Flying, deathtouch 4/4
Lassoed by the Law 3WEnchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Slingshot Goblin 2RCreature — Goblin {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. 2/2
Crypt Angel 4BCreature — Angel Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3
Selesnya Evangel GWCreature — Elf Shaman {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token. 1/2
Steamflogger of the Month 3RRCreature — Goblin Rigger When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) 3/3
Minion of the Mighty RCreature — Kobold Menace Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. 0/1
Change of Plans X1UInstant Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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