Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mass Hysteria

R · Enchantment

All creatures have haste.

Similar cards

Color identity:
NameManaTypeText
Raving Dead 4BCreature — Zombie Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down. 2/6
Spinal Villain 2RCreature — Beast {T}: Destroy target blue creature. 1/2
A-Queza, Augur of Agonies 1WUBLegendary Creature — Cephalid Advisor Vigilance Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4
Into the Fray RInstant — Arcane Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Blanchwood Prowler 1GCreature — Elemental When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1
Crown of Vigor 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Unyaro Griffin 3WCreature — Griffin Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. 2/2
Hydromorph Guardian 2UCreature — Elemental {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control. 2/2
Nashi, Moon's Legacy BGULegendary Creature — Rat Shaman Menace, ward {1} Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.) 3/4
Shu General 3WCreature — Human Soldier Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2
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