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17 May 2024: Card library updated.

Mass Manipulation

XXUUUU · Sorcery

Gain control of X target creatures and/or planeswalkers.

Similar cards

Color identity:
NameManaTypeText
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Flaming Fist 2WLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
Ballista Wielder Creature — Werewolf {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Mountain Goat RCreature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1
Zodiac Goat RCreature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1
Purge the Profane 2WBSorcery Target opponent discards two cards and you gain 2 life.
Pious Interdiction 3WEnchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.
Duelist's Heritage 2WEnchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Greenbelt Radical 3GCreature — Centaur Citizen Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4
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