Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Massacre Girl, Known Killer

2BB · Legendary Creature — Human Assassin

Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. 4/4

Similar cards

Color identity:
NameManaTypeText
Multani's Acolyte GGCreature — Elf Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card. 2/1
Vault Plunderer 2BCreature — Human Rogue When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. 3/1
Gut, Fanatical Priestess 4RRLegendary Creature — Goblin Shaman Specialize {5} When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead. 4/3
Star-Crowned Stag 3WCreature — Elk Whenever Star-Crowned Stag attacks, tap target creature defending player controls. 3/3
Retribution 2RRSorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Simoon RGInstant Simoon deals 1 damage to each creature target opponent controls.
Winged Words 2USorcery This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
Woodland Sleuth 3GCreature — Human Scout Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. 2/3
Jangling Automaton 3Artifact Creature — Construct Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2
Deepwater Hypnotist 1UCreature — Merfolk Wizard Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1
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