Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Massive Raid

1RR · Instant

Massive Raid deals damage to any target equal to the number of creatures you control.

Similar cards

Color identity:
NameManaTypeText
The First Eruption 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. II — Add {R}{R}. III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
Breaking of the Fellowship 1RSorcery Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
Aura Barbs 2RInstant — Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Magus of the Balance 1WCreature — Human Wizard {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2
Towering Gibbon 3GCreature — Ape Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control. */4
Clock of DOOOOOOOOOOOOM! 4Artifact {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Heartwarming Redemption 2RWInstant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
A-Acererak the Archlich 2BLegendary Creature — Zombie Wizard When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have. 5/5
Lost Order of Jarkeld 2WWCreature — Human Knight As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+*
Gale Force 4GSorcery Gale Force deals 5 damage to each creature with flying.
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