Card Codex

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17 May 2024: Card library updated.

Master Apothecary

WWW · Creature — Human Cleric

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Plague Nurse 3GCreature — Phyrexian Cleric Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) 3/4
Soul Rend 1BInstant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Exiled Doomsayer 1WCreature — Human Cleric All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) 1/2
Lukamina, Scorpion Form 2BGLegendary Creature — Scorpion Druid Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Twitch 2UInstant You may tap or untap target artifact, creature, or land. Draw a card.
Unscythe, Killer of Kings UBBRLegendary Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip {2}
Crimson Acolyte 1WCreature — Human Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1
Gryff Rider 2WCreature — Human Knight Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1
Sandcrafter Mage 2WCreature — Human Wizard When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/2
Merrow Reejerey 2UCreature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
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